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Mos Eisley: Star Wars Environment

“Mos Eisley Spaceport. You will never find a more wretched hive of scum and villainy.”

This is a personal fan art project inspired by the iconic Mos Eisley environment from the Star Wars universe. It’s been a key milestone in my 3D development journey, where I focused heavily on composition, atmosphere, and lighting to capture the chaotic and vibrant soul of this legendary spaceport.

The scene is built with real-time rendering in mind, balancing detail and optimization, suitable for both cinematic and game-oriented workflows.

Project highlights:
Modular architectural design

Custom materials and unique textures

Heavy use of real-world and Star Wars concept references

Lighting studies in both daylight and sunset setups

Software Used:
3ds Max – Blocking and technical detailing

Rizom: UV Mapping

Substance 3D Painter – PBR texturing

ZBrush – High-poly sculpting for key assets

Unreal Engine 5 – Scene assembly and lighting

PureRef – Reference management

Quixel Megascans – Supplementary vegetation/textures